A brief John Carmack interview from Guardian Unlimited: Gamesblog
Was it strange returning to the very origins of Doom – in terms of graphics, CPU, memory restrictions? Did it bring back any memories of your work on the original game?I’m really not the reminiscing type. Capabilities wise, everything I was able to do back then, I can do a lot better now, but the mobile platform isn’t well suited to tight optimization because of the incredible range of performance you are …

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